Creatures of the Mythos
Unspeakable Horrors: Creatures of the Mythos do not possess Sanity and are treated as though they had a Mythos score of 10, each also possesses a 'horror' rating which is serves to replace rank, Sanity-Horror is a good rule of thumb for when such creature provoke Sanity Loss
Dread Form: Mythos are not immaterial, they may be killed upon reaching zero Corpus, if the laws of death apply to them. Size and Speed are always unique to the entity.
That Hideous Strength: Mythos powers stem from eldritch laws unknown to man, they do not possess Numina instead they have individualized Dread Powers
The Stars are Right: Essence is regained normally at point per day, completely if "the stars are right," or one point per health level "eaten" from a living being, other's might regain essence through worship or some other stranger methods.
The Stars are Right: Essence is regained normally at point per day, completely if "the stars are right," or one point per health level "eaten" from a living being, other's might regain essence through worship or some other stranger methods.
Hunting Horrors
Quote: "sounds like a great bat flapping"
Background: A Greater Servitor Race, Hunting Horrors are harrier creatures for some of the gods, particularly Nyarlathotep. They can be summoned in their own right, and sent to seek out blood and lives.
Description: Resemble enormous ropy black serpents or worms possessing rubbery skinned wings. Their forms continually shift and writhe and average 40 feet in length. They speak in booming harsh voices.
Horror: 4
Attributes: Power 9, Finesse 6, Resistance 5
Willpower: 14
Essence: 23
Initiative: 11
Defense: 9
Speed: 14/28 when in flight
Size: 15 (no penalties from targeted attacks)
Corpus: 14
Dread Powers: Crushing Blow 3 (grappling), Dread Attack 3 (bite), Flight (may stay aloft indefinitely for 1 essence per scene), Viperine Skin (3 points of armor, firearms inflict bashing damage)
Note: It possesses 1d10 Rites of the storyteller's choosing.
Limi Surun, the Ten Thousand Teeth
Quote: <<We are we.>> In a chittering dead langauge.
Background: A Lesser Servitor Race, the Limi Surun were never united in one form. While they serve Ur-Ephonoth they do so not as slaves, rather their inherent nature was co-opted toward its end.
They are colony of horrors, built of collective might and
will. The horde has only one directive to feed their never ending hunger.
Description: It’s not quite a solid whole. Close inspection reveals thousands of small shifting black insect like things compacted together. This is also betrayed when it moves as parts of the creature seem slightly out of synch with the other, much like a school of fish. In this state, a sharp blow passes through its body, scattering the interlocked knife like bodies of its constituent beings in a gory arc, but doing little damage. All the while a discordant alien noise speaks out in blasphemous atonements.
Horror: 2
Attributes: Power 3, Finesse 4, Resistance 6
Willpower: 9
Essence: 12
Initiative: 9
Defense: 6 *
*3 against area effect attacks
Speed: 11
Size: 4
Corpus: 10
Dread Powers: Crushing Blow 3(teeth like apertures on every inch of its 'body' ), Lurker in Darkness 1, Swarm Form 4-
Cost 2 Essence, defense to 0 vs area effect attacks, a creature caught within the swarm at the beginning of its turn takes damage automatically. Damage is determined by the intensity of the swarm. The swarm begins with a radius in yards equal to the Size of the horror and does one bashing damage. Each time the radius halves (a standard action), the damage increases by one. Full-body armor provides half protection, less than full
body affords no protection as the small creatures find
their mark. All creatures caught within a swarm suffer –2
to Mental checks.
Cults
Cultist
Attributes: Intelligence 3, Wits 2, Resolve 2, Strength
2, Dexterity 2, Stamina 2, Presence 2, Manipulation 2,
Composure 3
Skills: Academics 2, Brawl 1, Crafts 3, Athletics 1
Drive 1, Expression 3, Firearms 1, Investigation 1,
Medicine 1, Stealth 1, Survival 1, Weaponry 2
Merits: Cult of That Which Should Not Be 2
Willpower: 5
Initiative: 5
Defense: 2
Speed: 9
Weapons/Attacks:
Baton: 1 b/ Knockout/ 6 Dice
Revolver: 1 L / 20-40-80/ 6 shots/ 5 Dice
Armor: None
Health: 7
Sanity: 6
Mythos: 2
Derangements: Paranoia, Vocalization
Esoteric Acolyte
Attributes: Intelligence 3, Wits 3, Resolve 2, Strength
2, Dexterity 2, Stamina 3, Presence 2, Manipulation 3,
Composure 3
Skills: Academics 3, Brawl 1, Crafts 3(rituals),
Drive 1, Expression 3, Firearms 1, Investigation 3,
Medicine 2, Stealth 1, Occult 4(Mythos Rites)
Merits: Cult of That Which Should Not Be 3
Willpower: 6
Initiative: 5
Defense: 3
Speed: 10
Weapons/Attacks:
None
Armor: None
Health: 8
Sanity: 4
Mythos: 5
Derangements: (various derangements)
Rites: Dread Voyage(1) or Elder Tongue(1), Communion(2), Baleful Tribulation of the God(3) or Summon/Dismiss Limi Surun, the Ten Thousand Teeth (3)
Imbued Fanatic
Attributes: Intelligence 3, Wits 3, Resolve 2, Strength 4
Dexterity 2, Stamina 3, Presence 1, Manipulation 5
Composure 2
Skills: Animal Ken 1, Athletics 2, Brawl 3, Empathy 2,
Investigation (Victims) 2, Occult 3, Persuasion (In
Disguise) 3, Socialize 2, Stealth 2, Subterfuge 3
Merits: Cult of That Which Should Not Be 1, Endowment 4
Sanity: 3(various derangements)
Mythos:5
Dread Powers: Unholy Attribute 3,Crushing Blow 3, or Dread Attack 2 & Balefire 1
Dorothy Howard, socialite cultist
Mental attributes: Intelligence 3, Wits 3, Resolve 3
Physical attributes: Strength 2, Dexterity 2, Stamina 3
Social attributes: Presence 4, Manipulation 4, Composure 3
Mental Skills: academics 3,Occult 4 (order of the iron cenotaph), Drive 3, Politics 3,
Science 3 (Social Psychology)
Physical Skills: Drive 2, Firearms 3, Larceny 4 (Forging Documents), Weaponry 3
Social Skills: empathy 4, expression 2, Persuasion 4 (Seduction), Socialize 4, Subterfuge 4
Merits: allies 2 (mayoral), barfly, Language (French),Resources 3, Retainer 3, Status 2 (order of the iron cenotaph), Striking Looks 1, Torture Suite 2
Willpower: 6
Sanity: 5 (Repression, Denial, Sadism)
Virtue: Charity
Vice: Pride
Initiative: 5
Defense: 2
Speed: 9
Health: 8
Note: While on the outside looking in she's clearly on her way to bigger and better things, at what point Status shifts to Cult of That Which Should Not Be is entirely up the Storyteller but it should be a...trans-formative experience.